Often, when stitching/cloning/copying a face texture from parts, you can get areas that are blurred and smea...
This tutorial goes over how to create bump maps and how to quickly create one using your color map as a starting poi...
In this tutorial we use a sphere to speed up the modeling of the skull and neck areas. ...
This tutorials walks the user through a complete unwrapping session and points out probl...
This is a two-part tutorial which exploits a little known capability of Max to create a head. I personally find ...
This tutorial goes over the concept of specular maps and how to paint one using an existing bump map as reference. ...
This tutorial will go over several ways to refine and add detail to your model. More specifically, will be adding po...
This tutorial will show you various ways to mirror your object and the pros/cons of each. It will then demonstrate v...
This is a two-part tutorial which exploits a little known capability of Max to create a head. I personally find ...
The second part here is a pretty simple technique and could probably be summed up as: using a normal map from ...